Full-Blooded: Gain +1 damage with Unarmed Strikes.
Form: Have only a torso and head with ears, eyes, mouth, nose, and teeth.
Beast Mind: Cannot be a playable character, has intelligence of an animal and no starting Souls, and cannot speak.
Beast Progression: Must expend double AP to learn, train, and boost abilities that are not from your Species.
Beast Body: Can only learn beast and Species abilities. Has no Training Limit. Ignore requirements during creation.
Base Skills: Each Skill Tier begins as Tier 0 and can be increased up to 4 as part of creation.
Language: Keric
Size: -6 Height: 3.1" Weight: 1-3 lb
Age: 1
Training Rating: 1
Athletics: 3
Elude: 2
Guile: 1
Magic: 0
Endure: 2
Nimble: 3
Poise: 1
Nature: 2
Martial: 1
Tools: 0
Zeal: 1
Observe: 2
Might: 6
Finesse: 5
Charisma: 3
Wit: 4
Grit: 10
Threshold: -2
Affinities:
Energy: 6
Minor Actions: 2
Training Limit: 1
Resolve: 7
Movement: 5
Souls:
Shards:
0
Bulk Limit: 3.204
Does not reflect modifiers from abilities except Skill Tiers and passive size changes.
Abilities
Animal. Nightsight. 2 legs, fangs, 2 Wings
Gear
Personal Details
Appearance: Smaller, nocturnal mammal. Often darker in coloring, with fur covered bodies. Their wings are very thin, mainly comprised of skin stretched between finger like bones. Some have more upturned noses, attuned for hunting smaller animals and insects, while others have longer snouts, more suited for hunting and eating of fruit. Bats use sonar location to hunt prey, and large ears help to catch the sound that bounces back to the bat.
Personality: Often flighty and hard to catch. The more aggressive, carnivorous bats can be useful for combat, but training could prove difficult. Generally wild and not highly sought after.